April 03,
2017 "Information
Clearing House"
- "Truth
Dig"
- Opioids and experiences that simulate the
deadening effects of narcotics are mechanisms to
keep us submissive and depoliticized. Desperate
citizens in Aldous Huxley’s 1932 novel “Brave
New World” ingested the pleasure drug soma to
check out of reality. Our own versions of soma
allow tens of millions of Americans to retreat
daily into addictive mousetraps that generate a
self-induced autism.
The United States
consumes 80 percent
of opioids used worldwide, and more than 33,000
died in this country in 2015 from opioid
overdoses. There are 300 million prescriptions
written and $24 billion spent annually in the
U.S. for painkillers. Americans supplement this
mostly legal addiction with over $100 billion a
year in illicit marijuana, cocaine,
methamphetamine and heroin. And nearly 14
million U.S. adults, one in every 13, regularly
abuse alcohol.
But these monetary figures are far less than
what we spend on gambling. Americans in 2013
lost $119 billion gambling,
with an additional $70 billion—or $300 for every
adult in the country—spent on lottery tickets.
Federal and state governments, reliant on tax
revenues from legal gambling and on lottery
ticket sales, will do nothing to halt the
expansion of the industry or the economic and
psychological toll it exacts on those in
financial distress. State-run lottery games had
sales of $73.9 billion
in 2015, according to the North American
Association of State and Provincial Lotteries.
This revenue is vital to budgets beset by
declining incomes, deindustrialization and
austerity. “State lotteries provided more
revenue than state corporate-income taxes in 11
of the 43 states where they were legal,
including Delaware, Rhode Island, and South
Dakota,” Derek Thompson
wrote in The Atlantic.
“The poorest third of households buy half of all
lotto tickets,” he noted. Gambling is a stealth
tax on poor people hoping to beat the nearly
impossible odds. Governmental income from
gambling is an effort to make up for the taxes
the rich and corporations no longer pay.
Slot
machines and other electronic gambling devices
are engineered to draw us into an
Alice-in-Wonderland rabbit hole. They, like our
personal computers and hand-held devices, cater
to the longing to flee from the oppressive world
of dead-end jobs, crippling debt and social
stagnation and a dysfunctional political system.
We become rats in a
Skinner box,
frantically pulling levers until we are addicted
and finally entranced by our compulsion to
achieve fleeting, intermittent and
adrenaline-driven rewards. Much like what
happens to people using slot machines, the
pigeons or rats in
Skinner’s experiments
that did not know when they would get a reward,
or how much they would get, became the most
heavily addicted to operating the levers or
pedals. Indeed, Skinner used slot machines as a
metaphor for his experiments.
The engineers of America’s gambling industry are
as skillful at forming addiction as the
country’s top five opioid producers—Purdue
Pharma, Johnson & Johnson, Insys Therapeutics,
Mylan and Depomed. There are 460 commercial
casinos, 486 tribal casinos, 350 card rooms, 55
racetracks and
hundreds of thousands of gaming devices,
many located in convenience stores, gas
stations, bars, airports and even supermarkets.
The
rush of anticipation, available in 20-second
bursts, over hours, days, weeks and months
creates an addictive psychological “zone” that
the industry calls “continuous gaming
productivity.” Heart rates and blood pressure
rise. Time, space, the value of money and human
relationships hypnotically dissolve. A state of
extreme social isolation occurs.
Gambling addicts, like many addicts, are often
driven to crime, bankruptcy and eventual
imprisonment. Many lose everything—their
marriages, their families, their jobs, their
emotional health and sometimes their lives.
Gambling addicts have the highest rate of
suicide attempts among addicts of any kind—1 in
5, or 20 percent—according to the National
Council on Problem Gambling.
Donald
Trump is in large part a product of gambling
culture. His career has not been about making
products but about selling intangible and
fleeting experiences. He preys on the desperate
by offering them escapist fantasies. This world
is about glitter, noise and hype—Trump called
the Trump Taj Mahal, his now-closed casino, “the
eighth wonder of the world.” The more money you
spent, the greater your “value,” the more you
were pampered, given free hotel rooms and gifts,
handed passes to special “clubs” with lavish
buffets. Scantily clad hostesses hovered around
you serving complimentary drinks. If you spent
big, you were invited to exclusive parties
attended by supermodels and famous athletes.
Decorated chips—some featuring a photo of Donald
Trump—turned cash into a species of Monopoly
money. But in the end, when you were broke, when
there was no more money in your bank account and
your credit cards were maxed out, you were
thrown back, in even greater financial distress,
into the dreary universe you tried to
obliterate.
Roger Caillois, the French sociologist, wrote
that the pathologies of a culture are captured
in the games the culture venerates. Old forms of
gambling such as blackjack and poker allowed the
gambler to take risks, make decisions and even,
in his or her mind, achieve a kind of
individualism or heroism at the gambling table.
They provided a way, it can be argued, to assert
an alternative identity for a brief moment. But
the newer form, machine gambling, is an erasure
of the self. Slot machines, which produce 85
percent of the profits at casinos, are, as the
sociologist Henry Lesieur wrote, an “addiction
delivery device.” They are “electronic
morphine,” “the crack cocaine of gambling.” They
are not about risk or about making decisions,
but about creating somnambulism, putting a
player into a trancelike state that can last for
hours. It is a pathway, as sociologist
Natasha Dow Schüll
points out, to becoming the walking dead. This
yearning for a state of nonbeing is what Sigmund
Freud called “the death instinct.” It is the
overpowering drive by a depressed and
traumatized person to seek pleasure in a
self-destructive activity that ultimately kills
the organism.
“It is not the chance of winning to which they
become addicted,” Schüll writes in “Addiction
by Design:
Machine Gambling in Las Vegas,” “rather, what
addicts them is the world-dissolving state of
subjective suspension and affective calm they
derive from machine play.”
Gamblers are closely tracked by the casino
industry. The length of time gamblers spend on
machines increases the profits for the casino.
The science of keeping people in front of slot
machines—called “time on device” within the
industry—has led to the creation of ergonomic
consoles, the appealing, warm screens on slot
machines, seductive video graphics and
surround-sound acoustics.
The
industry also invests heavily in surveillance.
Gamblers carry player or loyalty cards. They
insert these cards into the slot machines when
they play. These cards, linked to a central
database, are used by the industry to build
profiles of gamblers. The value and frequency of
bets are captured, along with wins and losses.
The industry knows when the players take breaks,
where and what they eat in the casinos, what
they drink and what hotel rooms they select.
Slowly the traits and the habits of the gambler,
triangulated with demographic data, are pieced
together to allow the industry to build a
personal profile. With the profile, the casino
determines at what point a player will
accumulate too many losses and too much pain and
is about to walk away from a machine. A few
moments before that pain level is reached, a
hostess will magically appear with a free drink,
a voucher for a meal or tickets to a show.
Casinos can also use profiles to project how
much a player will spend gambling during his or
her lifetime.
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The
industry was the human laboratory for
refinements now incorporated into the security
and surveillance organs of the state. “Many
surveillance and marketing innovations first
used in casinos were only later adapted to other
domains,” Schüll writes, “including airports,
financial trading floors, consumer shopping
malls, insurance agencies, banks, and government
programs like Homeland Security.”
“They
have an algorithm that senses your pain points,
your sweet spots,” Schüll told me. “The zone is
a term that I kept hearing over and over again
as I went to gamblers’ anonymous meetings and
spoke to gambling addicts. This really describes
a state of flow where time, space, monetary
value and other people fall away. You might say
a state of flow, or the zone, sounds very
different from the thrills and suspense of
gambling. But what the casinos have hit upon is
that [they] actually make more money when [they]
design a flow space into these machines. People
don’t even know that they’re losing. They just
sit there. Again, it’s time on machines.”
“When
you look at contemporary slot machines, they
don’t operate on volatility,” she continued.
“One designer of the mathematics and algorithm
of these games said we want an algorithm that
makes you feel like you are reclining on a
couch. The curves, architecture and the softly
pixelated lights, they want you to sit back and
go with the flow. I just couldn’t make sense of
that for the longest time in my research.
Gamblers would say, ‘It’s so weird, but
sometimes when I win a big jackpot I feel angry
and frustrated.’ What they’re playing for is not
to win, but to stay in the zone. Winning
disrupts that because suddenly the machine is
frozen, it’s not letting you keep going. What
are you going to do with that winning anyway?
You’re just going to feed it back into the
machines. This is more about mood modulation.
Affect modulation. Using technologies to dampen
anxieties and exit the world. We don’t just see
it in Las Vegas. We see it in the subways every
morning. The rise of all of these screen-based
technologies and the little games that we’ve all
become so absorbed in. What gamblers articulate
is a desire to really lose a sense of self. They
lose time, space, money value, and a sense of
being in the world. What is that about? What
does that say? How do we diagnose that?”
“It’s
the flip side to the incredible pressure, which
is experienced as a burden, to self-manage, to
make choices, to always be maximizing as you’re
living life in this entrepreneurial mode,” she
said. “We talk about this as the subjective side
of the neoliberal agenda, where pressure is put
on individuals to regulate themselves. In this
case, they are regulating themselves, but they
are regulating themselves away from that. This
really is a mode of escape. It’s not action
gambling. This is escape gambling. You can see
it on their faces. The consequences and ethics
are distasteful. It’s predatory. It’s predation
on a type of escape where people are driven to
exit the world. They’re not trying to win. The
casinos are trying to win. They are trying to
make revenue. They’re kind of in a partnership
with the gamblers, but it’s a very asymmetrical
partnership. The gamblers don’t want to win.
They want to just keep going. Some people have
likened gamblers to factory workers who are
alienated by the machine. I don’t see it that
way. This is more about machines designed to
synchronize with what you want—in this case
escape—and [to] profit from that.”
Trump
understands this longing for escape and the art
of creating an updated version of P.T. Barnum’s
“Grand Traveling Museum, Menagerie, Caravan &
Hippodrome.” Trump used his skills as a con
artist to pull in hundreds of millions of
dollars and then to achieve the presidency.
“People have called it a mode of
ludo-capitalism,”
Schüll said. “In a way, you can connect that to
the ludo-politics that we see. Pleasure. To get
what you want. What you want is to escape into a
flow, to be taken away. We see this in the
political domain a lot—in the rallies, in the
surging of feelings, the distraction. If you
look at the way a casino is designed, and you
remember that Trump is a designer of many
casinos, including his non-casino properties,
they follow the same design logic of
disorientation and trying to sweep people away
from themselves, away from rationality, away
from a position where they have clear lines of
sight and can act as decision-making subjects.
You see that on the floors of casinos, you see
that in political rhetoric today.”
The
corporate state will expand our access to a
variety of opioids and numbing situations to
temporarily alleviate our stress, financial
dislocations, depression and anxiety. Aided by
state and local governments, it will build new
pleasure palaces. It will lure millions into its
glittering and seductive Venus’ flytraps. It
will make sure we have tempting retreats within
easy reach to achieve a death-in-life
experience. Much of the society will be put to
sleep. Those who refuse to become zombies, who
rise up to resist, who seek at all costs to
remain distinct individuals, will be silenced
with the corporate state’s cruder tool for
submission: force.
Chris Hedges, spent nearly two decades as a
foreign correspondent in Central America, the
Middle East, Africa and the Balkans. He has
reported from more than 50 countries and has
worked for The Christian Science Monitor,
National Public Radio, The Dallas Morning News
and The New York Times, for which he was a
foreign correspondent for 15 years.
The
views expressed in this article are solely those
of the author and do not necessarily reflect the
opinions of Information Clearing House.
"After
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Chris
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